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Rebalancing classes

Friends!

As you know, we constantly monitor the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern conditions of the game, taking into account new equipment, pets, runes and other opportunities for strengthening.
 
Today's update brought all classes major changes which you can read about below.
 

All skill enhancements for all classes have been reset so that you can redistribute skills to match the new skill traits.
 

Barbarian

Rage

  • Furious blow - Cleave traits 1 and 2 now reduce damage on one target by 5%, up from 10%.
  • Vortex - the radius of the ability is increased by 1m, the damage is reduced by 5%.
  • Furious jump - trait restoration 2 now gives 4 rage instead of 3.
  • Massacre - at rage level 5, deals 40% more damage, instead of 35%.
  • Ax Throw - At rage level 5, it increases the chance of a critical attack by 10%, instead of 8%.
  • Skullbreaker - recharge increased from 5 to 10s.

Combat Mastery

  • Bull blow - ability cost increased from 20 to 25 rage, stun duration decreased from 2s to 1s, damage increased by 5%.
  • Frightening scream - the radius of the ability is increased by 2 meters.
  • Fury of battle - base strength bonus increased from 0.6% to 0.7%.
  • Lust for blood - Bleeding damage increased by 6%.

Containment

  • Shackle - base cast distance increased by 3m.
  • Overcoming pain - Base incoming damage reduction increased by 5%.
  • Titan's Walk - recharge increased by 5s, volume 3 now gives 1.5m radius, instead of 1m.
  • Combat trance - durations 1,2 and 3 now give 2s each, instead of 1s.


Paladin

Retribution

  • Righteous blow - Slash 3 now increases the number of targets by 2 instead of 1.
  • Onslaught - generates 20 fanaticism instead of 15.
  • Righteous anger - Increases damage by 12%, not 10%.
  • The power of faith - healing power increased by 3%.

Self sacrifice

  • Shield bash - duration 1 and 2 now increase duration by 0.75s, instead of 0.5, duration 3 has been replaced with cleave. Cleave increases the number of targets by 2 and the cost of the ability by 20.
  • Victim - Buffs now give 0.05 more damage and healing per lost health.
  • Condemnation - the radius of the ability has been reduced from 15 to 12, the cost of the ability has been increased from 20 to 25% of the current health.
  • Phoenix - recharge time increased from 30 to 40 minutes, increased speed 1,2 and 3 now accelerate recovery by 5 minutes each, instead of 2.

Valor

  • Divine revelation - Buff 3 now grants 10% ability power instead of 5%.
  • Divine shackles - the distance of application is increased by 5m, the cooldown is increased by 5s.
  • Divine shield - The cooldown is now 25s instead of 30s, the transience of 1 reduces the shield life by 4s, instead of 3s. Damage absorbed increased by 25%, and explosion inflicted reduced from 100% absorption to 75%.
  • Sanctuary - Reduces any damage taken by 50%, instead of reducing magic damage by 50%.
  • Consecration - total damage increased by 25%.



Warrior

Combat Mastery

  • Dissection - radius and distance are increased by 1 meter, reinforcements 2 and 3 increase damage by 15%, not 10%.
  • Bloodletting - Damage from hitting increased by 15%, from bleeding by 10%.
  • Dash - range 3 now adds 3m instead of 2, increased 1, 2 and 3 reduce cooldown by 2s instead of 1s.
  • Titan strike - Damage reduced by 10%.
  • Not knowing fatigue - base stamina increased from 10% to 15%.

Exhausting

  • Crush - base defense reduction reduced from 20% to 15%
  • Slow blow - damage increased by 15%
  • Piercing - durations 1 and 2 now give 3s duration instead of 2s.
  • Disarmament - increased speed now reduces cooldown by 7s instead of 5s
  • Rage - base proc chance reduced from 15% to 10%

Tactics

  • Mockery - base armor reduction reduced from 20% to 15%
  • Lion's roar - reduces the power of opponents' abilities by 5%, not 3%, reinforcement 2 increases the bonus by 2%, not 1.
  • Fighting spirit - reload increased from 1.45m to 2m
  • Battle scars - base damage reduction reduced from 30% to 25%, health threshold for activation increased from 60% to 65%
  • Crippling blows - base proc chance increased by 5%



Pathfinder

Accuracy

  • Shot - range 3 to increase the range of application by 3m, instead of 2.5m.
  • Rain of arrows - ability cost increased from 40 to 50 energy, damage increased by 5%.
  • Queue - trait duration increased from 0.5s to 1.5s.
  • Armor-piercing tips - base proc chance reduced from 30% to 25%.
  • No miss - base critical chance increased from 10% to 15%, traits in total increase the chance by 14% instead of 10%.

Survival

  • Serrated arrow - ability damage increased by 15%, bleeding damage by 15%.
  • Ice arrow - base chance to freeze in place increased from 10% to 40%.
  • Heavy arrow - cast distance changed from 20m to 25m.
  • Explosive arrow - the number of targets has been increased from 3 to 5, the cost has been increased from 40 to 50 energy, the knockback probability has been increased from 25% to 30%.

Cunning

  • Summon a companion - creature damage increased by 5%.
  • Rebound - Increasing 2 reduces the reload time by 3s instead of 2s.
  • Trap - ability cost increased from 25 to 30 energy.
  • Hedgehog - Damage increased by 5%.
  • Sniper - the time to receive stacks has been reduced from 3s to 2s, amplification and range 1 and 2 now give 0.5%, instead of 1%.



Monk

Combat Mastery

  • Power strike - now generates 12 Fanaticism, instead of 10.
  • Stream of rage - Damage reduced by 20%, simplification trait 3 reduces consumption by 5, instead of 4 fanaticism.
  • Furious Throw - Increasing 3 now reduces the reload time by 3s instead of 2s. The range increases the cast range by 4m instead of 3m.
  • Comet - Simplification 1 and 2 now reduce the cost of the ability by 5s instead of 2.5s.
  • Hail of blows - range 1 and 2 now add 4m range instead of 3, damage increased by 10%.

Meditations

  • Force flow - Damage reduced by 5%, healing increased by 15%.
  • Home of the spirit - Ability cost increased from 40 to 50 Fanaticism.
  • Wall - Increasing 3 reduces the reload time by 4s instead of 3s.
  • Deep meditation - Increasing 3 reduces the reload time by 4s instead of 3s.
  • Fanaticism - healing increased by 2%.
  • Spell Breaker - gains 1,2 and 3 now give 5% protection instead of 4%.

Strength of mind

  • Energy sphere - recharge reduced from 5s to 2s, damage and healing increased by 5%, cost increased from 10 to 14 fanaticism.
  • Diamond skin - recharge increased from 30s to 35s.
  • Fanatical rage - range increased from 10m to 12m.
  • Sixth Sense - base gain increased by 2.5%.
  • The power of faith - base gain increased by 2.5%.



Killer

Toxicology

  • Cobra tooth - base chance of additional damage reduced by 5%, gain 3 now increases damage by 15%, instead of 12.5%.
  • Cobra venom - base damage increased by 4%.
  • Snake reflexes - base bonus increased from 10 to 12%.

Dagger wielding

  • Dagger throw - base cast distance increased from 25m to 30m.
  • Fan of blades - Damage increased by 10%.
  • Dancing Blade - damage increased by 5%, cost from 30 to 35 energy, enhancement traits 1 and 2 now increase damage by 25% instead of 20%.
  • Adrenalin - Regeneration 2 increases energy regeneration by 20% instead of 15%.
  • Corrosion - armor reduction reduced from 20% to 16%, duration increased by 2s.

Stealth

  • Smoke bomb - base radius increased from 5 to 8m.
  • See weakness - base defense reduction reduced from 25% to 20%.
  • Step into the shadow - damage increased by 10%, cost from 45 to 40 energy.
  • Haze - base increase in agility changed from 10% to 12%.



Witch

Fire

  • Arrow of fire - Buffs 1 and 2 now increase damage by 15% instead of 10%.
  • Hydra - mana cost increased from 8% to 9%, base damage reduced by 12%.
  • Tierra del Fuego - Mana consumption increased from 4% to 6%, damage increased by 20%.
  • Fire ball - Mana consumption increased from 9% to 12%, damage increased by 5%.

Lightning element

  • Lightning - Increased 2 now speeds up reload by 3s, up from 2.5s.
  • Fan of lightning - the number of targets has been increased from 5 to 7.
  • Lightning Orb - mana consumption increased from 8% to 10%, damage increased by 5%.
  • Mind training - base intelligence bonus increased from 10% to 13%.

Secret knowledge

  • Magic shield - mana consumption increased from 4% to 5%, reinforcement now increases absorption to 85%, instead of 80%, shield strength reduced by 6%.
  • Dream - base cast distance increased from 15 to 20m.
  • Meditation - mana recovery per second increased by 50%.
  • Chorus of the arcana - ability radius increased from 25 to 30m.
  • The sorcerer's sagacity - bonus increased from 10% to 13%.



Priest

Dark

  • Flour - damage increased by 15%, duration increased by 1s.
  • Pillar of darkness - mana cost increased from 12% to 14%, base damage increased by 4%.
  • The bond of darkness - base damage increased by 10%.
  • Vision of Darkness - the number of targets has been increased from 5 to 7.
  • Sadism - Buff 3 now increases healing by 2%, up from 1%.

Teaching of light

  • Healing - the range of the ability is increased from 20m to 25m, the duration is increased by 1s.
  • Pillar of light - mana consumption increased from 12% to 14%, the distance of the ability was increased from 20m to 25m.
  • Empowering - the range of the ability is increased from 20m to 23m.
  • Chain healing - Mana cost increased from 10% to 12%.
  • Vision of Light - ability radius increased from 10m to 12m.

Enlightenment

  • Sphere of light - sphere durability decreased by 19%, mana consumption increased from 8% to 11%, recharge time decreased from 15s to 12s.
  • Cleansing - mana consumption reduced from 20% to 15%, simplifications 1 and 2 now reduce consumption by 20% instead of 25, range increased from 15m to 20m.
  • Enlightenment - base bonus increased from 5% to 6%, base duration increased by 3 minutes.
  • Pious chant - buffs 2 and 3 now give a 7.5% bonus instead of 5%, mana cost increased from 10% to 15%.
  • Altruism - buffs 2 and 3 now give a 2% bonus instead of 1%.



Necromancer

Dark magic

  • Necrotic Arrow - traits that increase damage for active curses now increase damage by 15%, instead of 10%.
  • Zombie Summons - reinforcements 1,2 and 3 increase the summoned damage by 10%, instead of 5%.
  • Death mark - base duration increased from 10s to 11s, buff 3 now reduces enemy damage by 10%, instead of 5%.
  • Plague Mark - base duration increased from 10s to 11s, buff 3 now increases the cost of enemy abilities by 10%, instead of 5%.
  • Dark armor - energy consumption increased from 6% to 9%, healing increased by 3%.
  • Cell - energy consumption increased from 6% to 8%, recharge increased from 30 to 35s, range of application increased from 15m to 20m.

Curses

  • Decomposition - Damage increased by 15%.
  • Withering - energy consumption increased from 6% to 8%, base duration increased from 10s to 11s.
  • Epidemic - energy consumption increased from 6% to 9%.
  • Fear - energy consumption increased from 6% to 7%.
  • Summon a minion of flesh - creature damage increased by 5%.

Reaping souls

  • Siphon Life - restores 5.5% energy instead of 3%.
  • Whirling souls - energy consumption increased from 6% to 10%, base damage increased by 20%.
  • Vengeful spirit - base range increased from 35m to 37m, energy consumption increased from 8% to 9%.
  • Disastrous aura - volume 3 now increases the radius by 3m, instead of 2m.
  • Soul Reaper - base radius increased from 10m to 12m.



We hope you enjoy the new balance, and of course we look forward to your experiences in official group VKontakte!
 
Have a good game!
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