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Rebalance of classes!


Before the New Year, you always want updates and new experiences — and your characters too, so we have prepared a fresh rebalance of classes.
While working on it, we have carefully studied your wishes and the results of recent surveys. But, as is often the case, everyone has different views on the ideal balance, so we made final decisions based on the overall health of the game and the long-term balance of classes.
 
All skill points have been reset, and you can redistribute them according to the new realities.
 

The Barbarian

Rage

  • Whirlwind – the basic damage of the ability has been reduced by 10%, weapon damage by 8%.
  • Furious Jump – Base damage reduced by 17%, weapon damage by 9%. Quickening 2 speeds up the recharge by 3 seconds, instead of 2 seconds.
  • Reprisal – the cost of the ability has been increased from 20 to 25 rage.
  • Axe Throw – Gain 2 further increases the number of charges of the ability by 1, but adds 3 seconds of recharge.

Mastery of combat

  • Bull Strike – recovery time increased from 5s to 7s. Gain 1 increases the damage of the ability by 15%, instead of 10%. Gain 3 has been replaced with a recharge, reducing the recovery time by 3 seconds.
  • Berserker – Power-ups 1 and 2 increase the power of the ability by 3%, instead of 2%. Reinforcement 3 has been replaced with reinforcement, further reducing the chance of getting a critical hit by 2%.
  • Battle Rage – Boost 1 increases the increase by 8%, instead of 7%, boost 2 by 9%, instead of 8%, boost 3 increases the increase by 10%, instead of 8%.

Containment

  • Shackling – the range has been increased from 15 to 18 meters. Recharge increased from 25c to 30c. Quickening 1 speeds up the recharge by 4 seconds, instead of 3 seconds.
  • Overcoming Pain – Basic damage reduction increased from 40% to 45%.
  • Titan's Tread – The base damage of the ability has been reduced by 12%, weapon damage by 5%.
  • Combat trans – recharge reduced from 10 minutes to 8 minutes. Quickening 1 and 2 speed up the recharge by 45 seconds instead of 40 seconds.
  • Rampant Rage – Increases attack speed by 7%, instead of 6%. Gain 1 increases attack and movement speed by 1%, instead of 0.5%

The Paladin

Retribution

  • Righteous Strike – Boost 2 increases damage by 25%, instead of 20%.
  • Onslaught – range 1 increases the travel distance by 5m, instead of 4m.

Self-sacrifice

  • Shield Strike – The basic damage of the ability has been increased by 12%, weapon damage by 7%.
  • Condemnation – Recharge reduced from 45 seconds to 43 seconds. Quickening 1 speeds up the recovery of the ability by 7c instead of 5c, quickening 2 is replaced by a boost of 2, which increases damage and healing by another 5%.

Valor

  • Divine Revelation – Duration 3 now increases the duration by 10 seconds, instead of 3, and increases the cost of the ability by 20 fanaticism.
  • Divine Shackles – Increase 2 has been replaced with power, giving an additional charge to the ability, but increasing the recharge by 10 seconds.
  • Divine Shield – Duration increases the lifetime of the shield by 5 seconds, instead of 4 seconds. The explosion deals damage in the amount of 100% of the remaining absorption, instead of 85%. Transience 2 further increases the strength of the shield by 10%.
  • Sanctification – The basic damage of the ability has been increased by 12%, weapon damage by 8%.

The Warrior

Mastery of combat

  • Jerk – the base range has been reduced from 25 to 22 meters. Range 1 and 2 increase the travel distance by 3 meters, instead of 2 meters, range 3 is replaced by recovery, increasing the amount of rage per application by 5. Duration increases the stun time by 0.5 seconds, instead of 1 second.
  • Titan Strike – Base damage reduced by 9%, weapon damage by 5%. Power-ups 1 and 2 increase damage by 15%, instead of 20%. Simplification 2 is replaced by acceleration, which reduces the recharge by 2 seconds.
  • Guillotine – simplification reduces the cost by 5 rage, instead of 10. Finishing off 1 and 2 increases additional damage by 15%, instead of 25%.
  • Not knowing fatigue – endurance reduced from 15% to 12%. Additionally increases health regeneration by 10%. Power-ups 1-3 further increase regeneration by another 1% each.

Exhausting

  • Crush – Ability cooldown increased from 1 to 3 seconds. The basic duration of the ban has been reduced from 5 to 2 seconds. Duration 1 and 2 are replaced by simplification 1 and 2, reducing the cost of the ability by 3 rage.
  • Whirlwind – Power-ups 1 and 2 increase ability damage by 25%, instead of 50%.
  • Decelerating Strike – Base damage reduced by 12%, weapon damage by 7%.
  • Disarmament – duration 3 has been replaced with power, allowing you to apply the ability to 5 opponents in an area of 5 meters, but increasing the cost by 20.

Tactics

  • Mockery – Power-ups 1 and 2 reduce the target's defense by 3%, instead of 4%.
  • Anger – cooldown increased from 50 to 60 seconds.
  • Battle Scars – Power-ups 3 have been replaced with power-ups 1 and 2, increasing the threshold for triggering the ability by 4% each.
  • Crippling blows – The base reduction has been reduced from 5% to 3%. The probability of triggering a critical impact has been reduced from 60% to 45%.

The Rise of the Warrior

  • Thunderclap – Base damage reduced by 12%, weapon damage by 6%.

The Pathfinder

Accuracy

  • Rain of Arrows – Boost 1 increases ability damage by 10%, instead of 20%, boosts 2 and 3 increase ability damage by 15%, instead of 20%.
  • Accurate shot – reload increased from 10 seconds to 20.
  • Armor–piercing tips - the chance of triggering has been reduced from 22% to 10%. Luck 1 and 2 increase the chance of triggering by 5%, instead of 10% and 15%.

Survival

  • Ice Arrow – The cost of the ability has been reduced from 30 to 25. The range has been reduced from 35 to 30 meters.
  • Shot in the throat – the cost of the ability has been reduced from 60 to 50.
  • Explosive Arrow – Reload increased from 25 seconds to 30.

The trick

  • Rebound – acceleration speeds up recharging by 4 seconds, instead of 6.

The Monk

Mastery of combat

  • Stream of Rage – The basic damage of the ability has been reduced by 12%, weapon damage by 6%.
  • Furious Throw – The basic damage of the ability has been reduced by 9%, weapon damage by 4%.
  • Comet – Stun has been reduced from 3 seconds to 2.5.
  • Circular Strike – Reload reduced from 12 seconds to 11.
  • Hail of Blows – the cost of the ability has been increased from 30 to 40 fanaticism.

Meditations

  • Power Flow – the cost has been increased from 20 to 25 fanaticism. Basic healing increased by 15%, weapon healing by 10%.
  • The Haven of the Spirit – increase 3 speeds up recharging by 25 seconds, instead of 20.
  • Wisdom of Streams – Magic Damage reduction reduced from 20% to 15%. Gains 1 and 2 increase the reduction by 4%, instead of 5%. Recovery 1-3 increases regeneration by 5%, instead of 4%.

Fortitude

  • Energy Sphere – Basic Healing increased by 10%, weapon healing by 6%.
  • Heavenly Wave – the generation of fanaticism has been increased from 20 to 25.
  • Diamond Skin – The cost of the ability has been increased from 40 to 45 fanaticism. Reduction of physical damage increased from 20% to 21%, magic damage from 28% to 30%.
  • Fanatical Rage – the ability is now considered active and is used like all other auras. The radius has been increased from 16 to 18 meters.

The murderer

Toxicology

  • Cobra Tooth – Luck 1 and 2 increase the chance of additional damage by 15%, instead of 10%. Luck 3 has been replaced with dissection, which increases the number of targets by 2, but reduces the chance of additional damage by 20%.
  • Hidden Reserves – The energy recovery rate has been increased from 15% to 20%. Acceleration 2 increases the speed of movement by 2%, instead of 1%.

Possession of daggers

  • Dagger Throwing – cooldown reduced from 5 seconds to 4.
  • Blade Fan – cooldown increased from 7 to 8 seconds. The duration of deceleration has been reduced from 5 to 3 seconds. Power-ups 1 and 2 increase the damage of the ability by 20%, instead of 15%. Gain 3 is replaced by power, which increases the number of fan charges by 2, reduces its cost by 10, but increases the recharge by 4 seconds. The increase speeds up the recharge by 4 seconds instead of 5.
  • Dancing Blade – The base number of targets has been increased from 5 to 6.

Stealth

  • See weakness – the reduction in protection has been increased from 20% to 22%.

The Sorcerer

The element of fire

  • Hydra – Base damage reduced by 9%, weapon damage by 4%.
  • Fireball – overheating increases damage by 40%, instead of 50%.
  • Pyromaniac – the probability of triggering has been reduced from 20% (70% for critical impact) to 10% (50%). The ability's gorenje is now summed up to 5 times, instead of 3. Power-ups 1, 2, and 3 now increase damage by 20%, instead of 40%, 40%, and 50%.

The element of lightning

  • Lightning – Duration 2 increases the stun time by 1 second, instead of 1.5.
  • Discharge – Base damage reduced by 15%, weapon damage by 10%. Gain 1 increases damage by 10%, instead of 15%. Power-ups 2 and 3 increase damage by 15%, instead of 20%.
  • Lightning Sphere – Recharge increased from 40c to 45c.
  • Static – instead of teleport, it now speeds up the recharging of the lightning sphere.

Secret knowledge

  • Magic Shield – the cost of the shield has been increased from 12% to 20%. Basic Shield absorption increased from 25% and 40% damage to 40% and 60% damage. Power 1 and Power 2, increase the percentage of shield absorption to 45% and 65% (power1) and 50% and 75% (power 2). Amplification 1 and 2 increase the strength of the shield by 20 and 30%. Boost 3 is replaced by boost 2, which accelerates the recharge by 10 seconds.
  • Teleport – Range 1 increases the teleportation distance by 4 meters, instead of 3. Increase 1 and 2 speed up recharging by 4 seconds instead of 3. Increase 3 is replaced by gain 2, adding an additional charge to the ability and increasing the recharge by 2 seconds.

The Rise of the Sorcerer

  • Flaming Lightning – Base damage reduced by 11%, weapon damage by 8%.

The Priest

The Doctrine of Darkness

  • Kara – Boost 2 increases the damage of the ability by 10%, instead of 15%. Additional base damage reduced by 13%, weapon damage by 10%.
  • Flour – the cost is reduced from 7% to 6%. Duration reduced from 11 seconds to 9.
  • Pillar of Darkness – Additional base damage reduced by 17%, weapon damage by 14%. Damage per charge reduced from 50% to 45%. Power-ups 1 and 2 increase damage by 10%, instead of 20%. Volumetric 1 and 2 increase the scope of application by 2 meters, instead of 1.5.

The Teaching of Light

  • Pillar of Light – cost reduced from 15% to 13%.
  • Giving strength – the cost has been reduced from 23% to 19%.
  • Chain Healing – cooldown increased from 12 to 15 seconds. The speed of application has been increased from 1.5 seconds to 1. The base number of targets has been increased from 4 to 5. Branching increases the number of targets to 10, instead of 8.
  • Light Vision – duration reduced from 8 seconds to 6. Radius reduced from 12 to 10 meters.

Enlightenment

  • Sphere of Light – Base strength increased by 11%, weapon strength by 7%. Gain 1 increases absorption by 25%, instead of 20%.
  • Purification – Base cost reduced from 12% to 11% Simplification 2 reduces the cost by 40%, instead of 25%, but adds the ability to recharge 3 seconds.
  • Healing Power – Healing 1 increases the healing received by 2%, instead of 1%, healing 3 by 3%, instead of 2%.

The Elevation of the Priest

  • Power of Darkness – Power-up increases power damage by 4%, instead of 6%.

The Necromancer

Dark Magic

  • Death Mark – the cost has been increased from 7% to 9%.
  • Plague Mark – the cost has been increased from 7% to 9%.
  • Dark Armor – Ability cooldown increased from 60 to 80 seconds.

Curses

  • Epidemic – Recharge increased from 23 to 35 seconds.
  • Insurance – the cost has been increased from 10% to 12%
  • Summoning a Flesh Minion – A minion gains 150% of the power of abilities, instead of 135%.

Harvest of Souls

  • Whirlwind of Souls – recharge increased from 20 to 25 seconds.
  • Vengeful Spirit – Power-ups 1 and 2 increase ability damage by 15%, instead of 17% and 18%.
  • Fatal Aura – Amplification reduced from 6% to 5%. Power-ups 1-3 now increase the necromancer's healing by 1% each.

Rise of the Necromancer

  • The Curse of old age – the chance of triggering has been reduced from 16% to 10%.

We hope that the new balance will appeal to you, and of course, we look forward to your impressions in our Discord channel and the official VKontakte group!
 
Have a nice game!
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