Technical works completed on 01/29/2025
The game world is available again!
Today, during the technical work, the following changes were made to the game:
- The "Great Concern" event has started.
- Redesigned the construction of siege weapons:
- The decree of defense, slowing down the construction of siege weapons, no longer applies to the allies (clans belonging to the same alliance) of the defenders of the castle.
- Defenders can now build siege weapons both inside (catapults only) and outside the castle, including near its walls, even if the gate is not broken.
- Allies of the defenders are now allowed to build siege weapons inside and under the castle walls, as are the defenders themselves.
- Allies of the defenders and defenders are prohibited from building battering rams, automatic catapults and airships.
- Added a ban on imposing positive effects (buffs) on siege weapons.
- Fixed the inability to talk to the castellan of the castle while not part of the alliance.
- Castle defenders now get a standard "Protection Sphere" for 20 seconds when they respawn inside the castle.
- The decree of defense, slowing down the construction of siege weapons, no longer applies to the allies (clans belonging to the same alliance) of the defenders of the castle.
- The war between alliances has been redesigned. Now the following rules apply:
- During the war between alliances, it is forbidden to go out yourself or expel clan members, as well as disband the clan.
- To declare war on another alliance, all clans in your alliance must have a positive influence.
- It is possible to declare war on another alliance even if there is a negative influence on the clans in its composition.
- At the end of the war, the winning alliance will receive prize influence only from those losing clans that had non-negative influence at the time of the end of the war.
- The losing clans will lose 4,500 influence points anyway, even if they already had a negative influence at the time of the end of the war.
- The losing alliance gets a 5-day reprieve until the next war.
- During the war between alliances, it is forbidden to go out yourself or expel clan members, as well as disband the clan.
- Fixed an extra write-off of the royal tax for entering the dungeon when the attempts to enter ended.
- The running speed of the Mummy, the Tamed Shield-back and the Beast has been increased.
- Eliminated the write-off of a character's energy resource (or mana) in case of unsuccessful use of the following abilities:
- "Comet", "Hail of blows" monk;
- The Sorcerer's "Teleport";
- "Furious jump", "Berserk Jump" barbarian;
- "Step into the shadow" of the killer.
- "Comet", "Hail of blows" monk;
- The mechanism for writing off an energy resource (or mana) has been redesigned when using the following continuous abilities: "Rain of arrows", "Turn", "Discharge", "Fiery rain", "Giving strength".
Now the resource is spent gradually in portions, and not entirely, as it was before. However, to start using abilities, you still need to have the amount of resource specified in them.
- Ability Cost changes:
- PATHFINDER:
- Rain of arrows – the cost has been increased from 45 to 65.
- Queue – the cost has been increased from 60 to 65. Simplification 2 now reduces the cost by 5, instead of 10.
- Rain of arrows – the cost has been increased from 45 to 65.
- The Sorcerer
- Rank – The cost of the ability has been increased from 9 to 12.
- Fire Rain – The cost of the ability has been increased from 40 to 45.
- Rank – The cost of the ability has been increased from 9 to 12.
- The Priest
- Giving strength – the cost of the ability has been increased from 15 to 17
- The Necromancer
- Blood Flow – The cost of the ability has been increased from 12 to 15.
- Ability enhancement points have been reset for classes: necromancer, priest, pathfinder, sorcerer.
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