Rebalance of classes!
We always keep abreast of events, closely monitoring your feedback and game statistics. And now the moment has come to bring a fresh wind of change! We have revised the abilities of some classes so that they shine even brighter in the modern realities of the game, taking into account new equipment, pets, runes and other powerful power-ups.
Are you ready for new challenges? Meet the seasonal balance update!
All skill points have been reset and you can redistribute them in accordance with the new realities.
Weapons
This time, changes have overtaken some types of weapons:
- Daggers – attack speed and use of abilities increased by 10%, damage reduced by 6%
- Wands – attack speed and use of abilities increased by 5%, damage reduced by 5.5%
- Symbols – attack speed and use of abilities increased by 5%, damage reduced by 6%.
The Barbarian
Rage
- Whirlwind – Basic ability damage increased by 14%, weapon damage by 9%.
- Furious Jump – Recovery 1 now increases Rage generation by 4, instead of 3.
- Reprisal – the basic damage of the ability has been increased by 8%, weapon damage by 5%. The cost has been increased from 17 to 20. Simplification 1 and 2 reduce the cost of the ability by 4, instead of 2. Simplification 3 is replaced by dissection, which increases the number of targets to 3 and the cost of the ability by 5.
- Axe Throw – Duration now increases deceleration by 2s instead of 1.
- Skull Breaker – the basic duration of silence has been reduced from 5s to 4s. Duration 1 and 2 now increase the duration of silence by 2s, instead of 1s.
Mastery of combat
- Bull Strike – The basic duration of stun against monsters has been increased from 1c to 2c. The ability now generates double the amount of hate from monsters.
- Frightening cry – the basic duration of fear has been reduced from 8s to 5s. Rage level 5 now increases the duration of fear by 2s, instead of 1s.
- Berserker – Ability cooldown increased from 40c to 60c. Additionally, the ability reduces the chance of getting a critical hit by 4%. Duration 1 and 2 increase the duration by 3s, instead of 2s. Duration 3 has been replaced with recovery, which increases rage generation by 15.
- Shockwave – Ability recharge increased from 30c to 35c.
Containment
- Shackling – the basic duration has been reduced from 5s to 4s.
- Titan's Tread – Volume 3 has been replaced with a boost that increases the damage of the ability by 15%.
- Rampant Rage is a new passive skill that increases the barbarian's attack speed by 6% and running speed by 4%.
The Paladin
Retribution
- Righteous Strike – Slash 3 no longer reduces damage done.
- Justice – Recharge increased from 10c to 14c. Basic damage and healing abilities increased by 15%, damage and healing from weapons increased by 7%. The increase accelerates the recharge of the ability by 4s, instead of 2s. The hate generation rate has been increased by 20%.
Self-sacrifice
- Shield Strike – The hate generation coefficient has been increased from 1 to 2.
- Victim – Range increased from 25m to 30m. Recharge increased 2 to 4s.
Valor
- Divine Revelation – Basic Ability damage multiplier increased by 12%, weapon damage multiplier by 8%.
- Divine Shield – the basic strength of the shield has been increased by 12%, the proportion of strength from weapons has been increased by 5%.
- Sanctification – the ability no longer blinds opponents, but increases the chance of a critical strike of allies in the area of application by 5%. Simplification 1 and 2 reduce the cost of the ability by 7 and 8, instead of 5. Simplification 3 has been replaced with a boost that increases the chance of a critical attack under the action of sanctification by another 1.5%. The rune of the Sanctification enhancement has been changed and now increases the chance of a critical hit from Sanctification.
The Warrior
Mastery of combat
- Jerk – quickening 1 and 2 speed up the recharge of the ability by 4c, instead of 3c. The increase in 3 is replaced by a duration that increases the stun by 1s.
- Titan Strike – added a 15c recharge. Simplifications 1 and 2 now reduce the cost of the ability by 10, instead of 5. Power-ups 1 and 2 increase the damage of the ability by 20%, instead of 15%.
- Guillotine – Simplification 1 now reduces the cost of the ability by 10, instead of 5. Simplification 2 has been replaced with an increase that accelerates the recharge of the ability by 3c.
Exhausting
- Vortex – recharge has been reduced from 25c to 20c. Base damage increased by 18%, weapon damage by 10%.
Tactics
- Taunt – generates 20 rage, instead of 10.
- Lion's roar – the volume of 2 increases the radius of the ability by 3m, instead of 2m. The increase in 2 speeds up the recharge by 3c, instead of 2c.
- Anger – Recharge increased from 45c to 50c. Damage increases by 25%, instead of 20%.
- Morale – the duration of the ability has been reduced from 20s to 15s. Generation of rage has been reduced from 30 to 25.
The Pathfinder
Accuracy
- Shot – Base damage increased by 10%, weapon damage by 5%.
- Rain of arrows – the cost has been increased from 45 to 50. Base damage increased by 18%, weapon damage by 8%. Gain 1 increases the damage of the ability by 20%, instead of 15%. The frequency of skill shots has been increased by 2 times. The range of application has been reduced from 26m to 23m.
- Queue – the duration of the ability has been increased by 0.5s
- Accurate shot – simplification reduces the cost of the ability by 15, instead of 10.
Survival
- Jagged Arrow – Power-ups 1 and 2 increase bleeding damage by 30%, instead of 20%.
- Heavy Arrow – Base damage and weapon damage increased by 20%.
- Explosive Arrow – reload increased from 20c to 25c.
The trick
- Summon a Companion – Amplification 1 and 2 increase pet damage by 20%, instead of 15%, amplification 3 increases damage by 25%, instead of 20%. A pet generates 10% more hatred from opponents.
- Rebound – increasing 1 now speeds up recharging by 6s, instead of 3s. The increase of 2 is replaced by an increase that increases the number of charges of the ability by 1 and recharging by 5s.
- Hedgehogs – Power-ups 1 and 2 increase ability damage by 25%, instead of 20%.
- Light tread – increasing 1 and 2 speed up recharging by 10c, instead of 5s. Increase 3 is replaced by an increase that increases the speed by 25%.
The Rise of the Pathfinder
- Evil beast – recharge increased from 100c to 130c.
The Monk
Mastery of combat
- Power Strike – Dissection 1 no longer reduces damage
- Stream of Rage – Boost 1 increases ability damage by 15%, instead of 10%.
- Furious throw – range 1 and 2 increase the jerk distance by 5m, instead of 3m. Range 3 has been replaced with zeal, which increases the generation of fanaticism by 5. Increasing 1 and 2 speed up reloading by 3 and 4. Increasing 3 has been replaced with gain, which increases the damage of the jerk by 25%.
- Comet – Base damage increased by 20%, weapon damage by 14%.
- Circular Strike – Power-ups 1 and 2 increase damage by 30%, instead of 20%.
- Hail of Blows – Power-ups 1 and 2 increase damage by 6%, instead of 5%.
Meditations
- Power flow – the cost has been reduced from 25 to 20. Power-ups 1 and 2 now increase damage and healing abilities equally by 20%, instead of 15% and 20%.
- The haven of the spirit – the increase in frequency 2 and 3 accelerate the recharge by 20c, instead of 15c.
Fortitude
- Energy Sphere – the basic efficiency multiplier has been increased by 20%, the weapon multiplier by 12%. Boost 2 increases damage and healing abilities by 25%, instead of 20%.
- Diamond skin – Absorption increased by 3%. The duration of the ability has been increased from 20s to 25s, recharging from 50s to 60s. The ability can no longer be dispelled. Power-ups have been replaced with power-ups 1, 2 and 3, reducing the damage received simultaneously from both sources. Added a duration that increases the duration of the ability by 3 seconds.
The murderer
Toxicology
- Cobra Tooth – Power -ups 1, 2 and 3 increase damage by 20%, instead of 15%.
- Cobra Venom – The base damage of the ability has been increased by 15%, weapon damage by 10%. Power-ups 1 and 2 increase the damage of the ability by 30%, instead of 25%. Duration 1 and 2 increase the duration of the poison by 3c and 4c, instead of 2c. Duration 3 has been replaced with concentrate, which increases poison damage by 100%, but reduces duration by 7c.
- Paralyzing Poison – duration 2 now increases duration by 0.2s, instead of 0.1s
- Snake Reflexes – The ability additionally increases wisdom by 7%.
- Knowledge of Anatomy – the ability additionally increases magic critical damage by 30%.
Possession of daggers
- Dagger Throwing – Gain 3 increases the damage of the ability by 20%, instead of 15%.
- Blade Fan – Deceleration increased from 10% to 15%.
Stealth
- Insidious Strike – the basic damage of the ability has been reduced by 20%, weapon damage by 15%. The ability deals additional magic damage. Base Damage enhancement now also affects magic damage.
- Step into the Shadows – Base damage reduced by 15%, weapon damage by 8%. The ability deals additional magic damage. Uroschenie 1 reduces the cost by 20, instead of 10. Simplification 2 has been replaced with a boost that increases the damage of the ability by 20%.
- The Mist ability now also boosts wisdom.
The Rise of the Killer
- Embodied Darkness – additionally increases magic critical damage.
The Sorcerer
The element of fire
- Hydra – The cost of the ability has been increased from 9 to 10%. Base damage increased by 12%, weapon damage by 6%.
- Tierra del Fuego – Power-ups 1 and 2 increase ability damage by 20%, instead of 15%.
- Circle of Fire – Power-ups 1 and 2 increase the damage of the gorenje by 30%, instead of 25%. Powerups 1 and 2 now also affect the main damage of the ability.
- Fireball – volume 1 and 2 increase the explosion area by 2m and 3m, instead of 1m and 2m. Volume 3 has been replaced with overheating, which increases the cost of the ability by 100%, but increases the damage of the ball by 60%.
The element of lightning
- Lightning – duration 2 increases the duration of stun by 1.5s, instead of 0.5s.
- Fan of lightning – the frequency of 1 and 2 accelerate the recharge by 3s, instead of 2.5s.
- Rank – Boosts 2 and 3 increase ability damage by 20%, instead of 15%.
- Lightning Sphere – Power -ups 1 and 2 increase ability damage by 15%, instead of 10%. Power increases ability damage by 35%, instead of 30%.
- Mind training – increases intelligence by 15%, instead of 14%.
Secret knowledge
- Magic Shield – the basic strength of the shield has been increased by 18%, the strength of the weapon by 7%. Gain 3 increases the strength of the shield by 20%, instead of 15%.
- Sleep – duration 1 increases the duration of sleep by 3s, instead of 1.5 s. Duration 2 is replaced by volume. The volume increases the recharge by 10c, the cost by 100%, but allows you to apply sleep in an area with a radius of 7 meters for 5 targets.
- Teleport – Range 2 increases the jump distance by 4 meters instead of 3.
- Meditation – recharge increased from 120c to 150c.
- Sorcerer's Foresight – increases wisdom by 14%, instead of 13%.
The Rise of the Sorcerer
- Fire Rain – Base damage increased by 15%, weapon damage by 4%.
The Priest
The Doctrine of Darkness
- Kara – the range has been reduced from 35 to 30m. Acceleration 2 increases the speed of utterance by 0.2s, instead of 0.1s. Acceleration 3 is replaced by a range that increases the application distance by 5 m.
- Flour – duration 2 increases the duration of the ability by 3s, instead of 2s.
- Pillar of Darkness – Power-ups 1 and 2 increase ability damage by 20%, instead of 15%. Power 1 and 2 increase damage for each charge by 7%, instead of 5%.
The Teaching of Light
- Pillar of Light – Amplification 1 and 2 increase healing by 20%, instead of 15%.
- Chain Healing – Cost increased from 14% to 20%. Recharge increased from 10c to 12c. Simplification reduces the cost of the ability by 30%, instead of 20%.
Enlightenment
- Sphere of Light – duration 1 now increases the duration by 10s, instead of 5s, duration 2 has received the properties of duration 3. Duration 3 has been replaced with acceleration, reducing the time of casting the spell by 0.2s. Gain 1 increases shield absorption by 20%, instead of 15%. The ability can now be used in motion.
- The body's plea – Recharge has been increased from 10 to 30c.
- Pious Chant – the cost has been increased from 18 to 20%. Gain 1 increases speed by 7.5%, instead of 5%.
The Necromancer
Dark Magic
- Summoning zombies – added a recharge of 15c. A pet generates 10% more hatred from opponents. Survivability 1 and 2 now give 25% health, instead of 15%. Survivability 3 has been replaced with a recharge that accelerates the recovery of the ability by 3c. Power-ups 1 and 2 increase damage by 25%, instead of 15%. Gain 3 is replaced by acceleration, which reduces the time of casting the spell by 3 seconds.
Curses
- Withering – the cost has been increased from 13 to 17%. Base damage increased by 15%, weapon damage by 7%.
- Fear – Ability recharge increased from 18 to 25c. The cost of the ability has been increased from 9% to 10%.
- Dead Body – Physical damage reduction reduced from 11.5% to 10%. Gain 1 reduces damage by 5%, instead of 6%.
- Summoning a Flesh Minion – Quickening 1 and 2 speeds up the minion's recharge by 22 and 23 seconds. The increase in 3 is replaced by acceleration, which increases the speed of utterance by 0.3s.
Harvest of Souls
- Whirl of Souls – Whirl damage increases by 12% every second, instead of 16%. The increase in 1 and 2 speed up the recovery of the ability by 3c, instead of 2c. The increase in 3 is replaced by a gain that accelerates damage growth by 4%.
- Vengeful Spirit – the cost has been increased from 10% to 12%.
We hope that the new balance will appeal to you, and of course, we look forward to your impressions in our Discord channel and the official VKontakte group!
Have a nice game!
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