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Rebalance of classes!

Friends!

As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern game conditions, taking into account new equipment, pets, runes and other opportunities for strengthening.
 
Meet the seasonal update of the game balance!
 

All skill enhancements for all classes have been reset so that you can reallocate skills in accordance with the new skill features.
 

The Barbarian

Rage

  • Furious Strike - Slash 1 now reduces damage by 5%, instead of 10%. Dissecting 3 increases the number of targets by 2, instead of 1.
  • Whirlwind – now requires rage level 2, instead of 3. Recharge increased from 20c to 25c. Each Rage level increases Vortex damage by 5%. Level 4 additionally increases the chance of a critical hit by 2%, level 5 reduces recharge by 6s.
  • Furious Jump – Recharge increased from 10c to 12c.
  • Axe throw – increase 1 now gives 2s of reloading, instead of 1s. Increase 2 has been replaced with a duration that increases the duration of deceleration by 1s.
  • Skull Breaker – the cost has been increased from 0 to 10 rage.

Mastery of combat

  • Shockwave – Basic ability damage increased by 18%, weapon damage increased by 8%. The ability requires level 3 rage in place 2 and does not receive a boost for level 3 rage as before.
  • Bloodlust – the basic probability of triggering has been reduced from 15% to 10%, with a critical hit from 100% to 20%. The basic damage multiplier has been reduced by 30%, and the weapon damage multiplier by 15%. Luck traits now increase the chance of triggering a critical hit.

Containment

  • Overcoming Pain – no longer has a cost and requires 4 levels of rage, instead of 3. The base duration has been increased from 10c to 11c, the bonus effect for 4 levels of rage has been removed. Power-ups 1 and 2 reduce the damage received by 5%, instead of 10%.
  • Titan's Tread - Now requires Rage Level 2, instead of 3. Rage Levels 3, 4, and 5 increase ability damage by 7% each.
  • Combat trans – recharge increased from 6 minutes to 10 minutes. Increasing 1 and 2 speeds up recharging by 40c, instead of 35c, increasing 3 speeds up recharging by 50c.

The Rise of the Barbarian

  • Bloody Madness – reduces the barbarian's defense by 40%, instead of 25%.

The Paladin

Retribution

  • Righteous Strike – Power-ups 1 and 2 now deal 20% damage, instead of 15%. Gain 3 is replaced by recovery, which increases the generation of fanaticism by a righteous blow by 3 units.
  • Onslaught – Base damage increased by 20%, weapon damage by 10%. The boost increases damage by 25%, instead of 15%.

Self-sacrifice

  • Shield Strike – duration 1 and 2 are removed. Added dissection 2 and 3, which increase the number of targets by 1 and the duration of stun by 0.5s each.
  • Phoenix – Ability cooldown reduced from 40 minutes to 35 minutes.

Valor

  • Divine Shield – the basic strength of the shield has been increased by 15%, the proportion of strength from weapons has been increased by 10%. Simplification is replaced by a duration that increases the duration of the shield by 4 seconds.
  • Sanctuary – The cost of the ability has been increased from 70 to 90. Simplifications 1 and 2 reduce the cost of the ability by 15, instead of 10. Simplification 3 is replaced by power, which gives an additional charge to the ability, but increases the recharge by 90c.
  • Sanctification – Recharge increased from 30c to 45c. The effect of blinding reduced from 20% to 10%. The increase in 1 and 2 speed up the recovery of the ability by 5s, instead of 4s.

The Rise of the Paladin

  • The Will of the Righteous – recharge traits accelerate the recovery of the ability by 4s. each, instead of 3s.
  • The Power of Heaven - duration traits now increase duration by 1 second each, instead of 0.75seconds.

The Warrior

Mastery of combat

  • Bloodletting – the base damage multiplier has been reduced by 10%, weapon damage by 5%. Physical attack reduction effect reduced from 7% to 5%.
  • Jerk – recharge increased from 17c to 18c.

Exhausting

  • Crushing – duration 1 and 2 increase the duration of the effect by 4s, instead of 5s.
  • Retarding Strike – The cost of the ability has been increased from 20 to 25. The duration of deceleration has been reduced from 10s to 6s.
  • Piercing – The range of the ability has been increased from 15m to 20m. Power-up now increases damage by 30%, instead of 40%. The effect now affects the bleeding caused by the ability as well.
  • Rage – Boost 3 now increases damage by 10%, instead of 5%.

Tactics

  • Mockery – The amount of hate generated has been increased. Gain 3 has been replaced with power, which increases the radius of application of the mockery to 5m, the number of targets to 5, but increases the recharge of the ability by 5s.
  • Lion's Roar – Recharge increased from 15c to 20c. Ability damage removed. The ability additionally reduces the healing and regeneration of targets received by 5%. Amplification 1 and 2 also affect the reduction of healing and regeneration. Lion's Roar Enhancement Runes now increase healing and regeneration reduction.
  • Anger – Frequent Anger 2 has been replaced with Power, which increases damage and armor reduction by 5%.
  • Morale – Ability recharge increased from 120c to 180c.

The Rise of the Warrior

  • Arena of Torment – recharge increased from 50c to 60c.

The Pathfinder

Accuracy

  • Accurate Shot – The basic damage of the ability has been increased by 20%, weapon damage by 14%. Ability recharge increased to 10c. Gain 3 increases damage per charge by 15%, instead of 10%

Survival

  • The ice arrow of the re –guard has been upgraded from 20c to 22c. The basic damage of the ability has been increased by 30%, weapon damage by 15%. Duration 1 now also increases the duration of the fetter by 1c.
  • Heavy Arrow – Base damage and weapon damage increased by 20%.
  • Explosive Arrow – the cost has been increased from 40 to 50. Base damage increased by 10%, weapon damage by 6%.
  • Mine – Gain 1 increases damage by 20%, instead of 15%. Increasing 2 also reduces the recharge of the trap by 5s.

The trick

  • Summon a Companion – recharge ability increased to 10c. Fortifications 1 and 2 increase the endurance of the companion by 22%, instead of 15%. Reinforcement 3 has been replaced by acceleration, which reduces the call time by 3 seconds.
  • Trap – Gain 1 now increases damage by 20%, instead of 15%. Increasing the frequency of 2 also reduces the recharge of the mine by 5s.
  • Hedgehogs – deceleration reduced from 50% to 30%. Base damage increased by 10%, weapon damage by 5%.
  • Light tread – recharge increased from 60c to 70c. Increasing 3 speeds up recharging by 10c, instead of 5s.

The Rise of the Pathfinder

  • Evil Beast – health increased by 15%. The boost adds 18% damage to the beast, instead of 15%.
  • A series of deaths – the duration has been increased from 5s to 6s.
  • Arrow of Stars – Gain traits increase damage by 9%, instead of 8%.

The Monk

Mastery of combat

  • Furious Throw – Base damage increased by 7%, weapon damage by 3%.
  • Comet – Base damage increased by 16%, weapon damage by 7%.

Meditations

  • Power Flow – Ability recharge increased from 11c to 12c.
  • Deep Meditation – duration 1 and 2 increase the duration of the ability by 3s, instead of 2s. Duration 3 is replaced by acceleration, which increases the speed of movement by 25%.
  • Spell Breaker – the ability has been renamed "Wisdom of Streams". The ability additionally increases the monk's health regeneration by 15%. Gain 3 increases magic damage resistance by 6%, instead of 5%. Added recovery traits 1, 2 and 3, which increase regeneration by an additional 4%

Fortitude

  • Sphere of Energy – Gain 3 increases damage and healing abilities by 25%, instead of 20%.
  • Sky Wave – Base damage increased by 20%, weapon damage by 8%.
  • Fanatical Rage – Base damage reduced by 15%, weapon damage by 7%. Added a 3-dimensional dimension, increasing the radius by another 3 meters.

The murderer

Toxicology

  • Cobra Venom – Base damage increased by 45%, weapon damage increased by 22%. Gain 3 increases the damage of the ability by 30%, instead of 25%. Duration 3 increases the duration of the ability by 3s, instead of 2s.
  • Fast Recovery – the ability has been renamed "Hidden Reserves". The ability additionally increases the character's walking and running speed by 6%. Added tracks acceleration 1-3, which increase the speed of movement by 1/1/2%.

Possession of daggers

  • Dagger Throwing – The power of deceleration has been reduced from 25% to 20%.
  • Dragon's Mouth – the cost of the ability has been increased to 20 energy.
  • Blade Fan – The cost of the ability has been increased from 40 to 50.
  • Dancing blade – the application distance has been increased from 15m to 18m. Range 1 and 2 increase the application distance by 3m, instead of 2.5m.

Stealth

  • Invisibility – Recharge increased from 10c to 15c.
  • Insidious Strike – the basic damage of the ability has been increased by 15%, weapon damage by 5%.
  • Step into the Shadows – Base damage increased by 15%, weapon damage by 6%.

The Rise of the Killer

  • Shadow Dance – Physical damage reduction increased from 20% to 22%, magic damage reduction from 15% to 17%. Duration increased from 5s to 6s, recharge increased from 50s to 60s. Duration increases the duration of the ability by 1.2s instead of 1s

The Sorcerer

The element of fire

  • Arrow of Fire – acceleration 1 speeds up the use of the ability by 0.3, instead of 0.1, acceleration 2 is removed. Added gain 3, which increases the damage of the ability by 20%
  • Hydra – Quickening 1 and 2 speed up recharging by 3c, instead of 2c, quickening 3 is replaced by power, which increases the number of hydra charges by 1, but doubles the cost of the ability.
  • Tierra del Fuego – Acceleration 1 and 2 increase the application speed by 0.3, instead of 0.2. Acceleration 3 has been removed. Added gain 2, increasing the damage of the ability by 15%.
  • Circle of Fire – Ability deceleration has been replaced with armor reduction by 10%.
  • Fireball – Base damage increased by 19%, weapon damage increased by 7%.
  • Pyromania – the chance of triggering a critical hit has been reduced from 100% to 70%, luck traits now also increase this parameter. Luck 1 and 2 increase the chance by 8%, instead of 5%. Luck 3 has been replaced with a duration that increases the duration of gorenje by 3s.

The element of lightning

  • Lightning – quickening 1 speeds up recharging by 3s, instead of 2.5s, quickening 2 is removed. Added volume, which increases the scope of the ability by 4m and allows you to stun up to 3 targets at the same time. The volume also slows down the recharge by 4c and increases the cost of the ability by 100%
  • Lightning Fan - the cost has been increased from 8% to 9%.
  • Discharge - the cost has been increased from 8% to 9%. Base damage increased by 12%, weapon damage increased by 6%. Gain 1 increases the damage of the ability by 15%, instead of 10%.
  • Lightning Sphere - Gain 3 increases ability damage by 15%, instead of 10%. The increase in 1 and 2 speeds up recharging by 4s, instead of 3s. The increase of 3 is replaced by power, which increases the damage of the ability by 30%, accelerates the recharge by 2c and increases the cost of the ability by 100%

Secret knowledge

  • Magic Shield – cost increased from 10% to 12%. The basic strength of the shield has been increased by 13%, the strength of the weapon by 6%. Increasing the frequency of 1 now speeds up recovery by 10c, instead of 6c. Increase 2 is replaced by duration, which doubles the duration of the shield and its cost.
  • Meditation – duration 1 and 2 increase the duration of use by 3s, instead of 2s, the frequency of 1 and 2 accelerate the recharge by 30s, instead of 20s. Duration 3 and frequency 3 are removed. Replenishment 1 and 2 have been added, which increase mana recovery by 15% each.

The Rise of the Sorcerer

  • Energy Focus – Mana regeneration increased from 65% to 70%. Energy regeneration enhancement traits now give 15% instead of 10%. Recharge traits speed up recovery by 3s, instead of 2s.
  • Fire Rain – Base damage increased by 35%, weapon damage by 9%.

The Priest

The Doctrine of Darkness

  • Flour – Ability cost increased from 5% to 7%. Gain 1 increases damage by 15%, instead of 12.5%.
  • Bonds of Darkness – deceleration has been reduced from 15% to 10%, the radius of the chain has been reduced from 15m to 10m. The damage multiplier per target has been reduced from 7.5% to 5%.
  • Sadism – Boost 2 increases recovery by 3%, instead of 2%.

The Teaching of Light

  • Healing – Basic Healing multiplier increased by 10%, weapon multiplier increased by 5%
  • Pillar of Light – Basic Healing multiplier increased by 10%, weapon multiplier increased by 5%
  • Chain Healing – Boost 3 increases healing by 9%, instead of 7%.

Enlightenment

  • Sphere of Light – Amplification 1 and 2 increase strength by 15% and 20%. Gain 3 has been removed. Added a duration of 3, which increases the duration of the shield by 10s, but doubles the cost of the ability.
  • The body's plea – acceleration 1 reduces the application time by 3s, instead of 2s. Acceleration 2 is replaced by power, which doubles the cost and time of pronouncing, but allows you to resurrect an ally in battle.
  • Altruism – the ability has been renamed "Healing Power". The ability additionally increases the healing received and the durability of the shields received by the priest by 5%. Added healing traits 1,2 and 3, which increase the strength of healing and shields received by 1,2 and 2%.

The Elevation of the Priest

  • Ancient Mysteries – Magical energy regeneration increased from 15% to 20%.

The Necromancer

Dark Magic

  • Summoning Zombies – Damage increased from 60% to 65%.
  • Dark Armor – Cost increased from 10% to 13%. Duration increased from 16s to 20s

Curses

  • Decomposition – cost increased from 6% to 7%
  • Withering – Base damage increased by 10%, weapon damage by 6%. Application time increased to 1.5s.
  • Flesh Minion – Recharge increased from 90s to 120s. The increase in 1 and 2 speeds up recharging by 15c, instead of 10c.

Harvest of Souls

  • Whirlwind of Souls – the cost of the ability has been increased from 13% to 16%, the application time has been increased from 1c to 2c. Simplifications 1 and 2 reduce the cost of the ability by 25%, instead of 20%. Simplification 3 has been replaced with a boost that increases the damage of the ability by 15%.

We hope that the new balance will appeal to you, and of course, we look forward to your impressions in our Discord channel and the official VKontakte group!
 
Have a nice game!
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