Rebalance of classes!
Friends!
As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern game conditions, taking into account new equipment, pets, runes and other opportunities for strengthening.
Today's update has brought important changes to all classes, which you can read about below.
All skill enhancements for all classes have been reset so that you can reallocate skills in accordance with the new skill features.
The Barbarian
Rage
- Furious Strike — Base damage increased by 5%, Dissection 3 now reduces damage by 5%, instead of 10%
- Whirlwind — Base damage increased by 9%, weapon damage increased by 8.5%, reload time reduced from 25s to 20s. Power-ups 1 and 2 increase damage by 20%, instead of 15%.
- Reprisal — base damage reduced by 7%, weapon damage reduced by 4%.
- Axe Throw — Rage Level 4 increases the chance of a critical hit by 20%, instead of 15%.
- Skull Breaker — Boost 3 now increases ability damage by 20%, instead of 15%
Mastery of combat
- Bull's Punch — Base damage increased by 8%, weapon damage by 7%. Ability cooldown increased from 0 to 4s. Power-ups 2 and 3 now increase damage by 15%, instead of 10%. Simplifications 1, 2 and 3 reduce the cost of the ability by 3 rage, instead of 2.
- Frightening Cry — Volume 2 now increases the radius by 2m, instead of 1m
- Berserker — cooldown time increased from 30s to 35s, boost 3 now increases efficiency by 3% instead of 2%.
- Shockwave — The cost of the ability has been increased from 20 rage to 25.
- Bloodlust — bleeding can now be summed up to twice.
Containment
- Shackling — the range of application has been increased from 13m to 15m.
- Titan's Tread — Base damage increased by 10%, ability radius increased from 7.5m to 8.5m, number of targets increased from 6 to 7, reload time increased from 35c to 42c
- Steadfastness — now affects the ability to “step Titan”
The Paladin
Retribution
- Righteous Strike — Gain 1 increases damage by 15%, instead of 10%.
- Onslaught — Base damage increased by 6%, weapon damage by 12%. A range of 2 now gives 2m, instead of 1m. Range 3 has been replaced with a boost that increases the damage of the ability by 15%.
- Justice — Boost 1 increases damage by 20% instead of 15%, Boost 2 also increases healing by 20%
- Righteous Wrath — radius increased from 15m to 18m
- Power of Faith — Basic efficiency increased by 12%, weapon efficiency multiplier increased by 6%
Self-sacrifice
- Shield Strike — Base damage increased by 8%, weapon damage increased by 5%, reload reduced from 15c to 12c. The cost of the ability has been reduced from 20 to 15. Power-ups now give 13% damage, instead of 9%. Dissection now increases the cost by 15, instead of 20, and does not require studying previous traits.
- Victim — Magic damage increased from 80% to 90%
- Condemnation — Magic damage increased from 40% to 45%
- Retaliation — radius increased from 15m to 18m
Valor
- Divine Revelation — Ability radius increased from 6m to 7m, base damage increased by 18%, weapon damage by 12%
- Divine Shackles — Recharge increased from 20c to 22c
- Divine Shield — the basic strength of the shield has been increased by 15%, the strength of the weapon has been increased by 8%. Power-ups 1 and 2 increase the power of the ability by 15%, instead of 10%.
- Sanctuary — increasing 1,2 and 3 now speed up recharging by 15c instead of 10c. The cost of the sanctuary has been increased from 50 to 70 fanaticism.
- Sanctification — Basic ability damage increased by 12%, weapon damage by 22%
- Bastion — Boost 1 now increases Magic defense by 6%, instead of 5%
- Aura of Mercy — radius increased from 15m to 18m.
The Warrior
Mastery of combat
- Dissection — Dissection 1,2 and 3 reduce damage by 6%, instead of 10%
- Bloodletting — reduces the strength of the opponent's physical and magical attack by 7%, instead of 5%.
- Titan Strike — Base damage reduced by 11%, weapon damage reduced by 5%.
- Without knowing fatigue — Boost 1 now gives 4% stamina bonus, instead of 3%, boost 2 gives 5% instead of 4%.
Exhausting
- Crushing — Base damage reduced by 15%, weapon damage reduced by 6%. The duration of crushing has been reduced from 16s to 8s.
- Whirlwind — Reload time reduced from 30s to 25s, base damage increased by 16%, weapon damage increased by 5%.
- Piercing — Amplification increases damage by 40%, instead of 30%.
- Disarming — Ability recharge increased from 25c to 30c.
- Rage — the probability of triggering has been increased from 10% to 14%.
Tactics
- Mockery — Reduced protection from 15% to 10%
- Lion's Roar — reload increased from 10c to 15c, the number of targets increased from 6 to 8, the radius increased from 10m to 14m. Gain 1 increases damage by 2%, instead of 1%.
- Anger — Recharge increased from 40 to 45c, rage generation increased from 25 to 30.
- Morale — Rage generation has been reduced from 25 to 20.
- Battle Scars — Basic physical damage reduction reduced from 25% to 20%, magic damage from 25% to 15%.
- Crippling blows — the duration of the weakness effect has been reduced from 20s to 10s. Weakness further reduces the wisdom of the opponent, gains 1,2 and 3 also affect the reduction of wisdom.
The Pathfinder
Accuracy
- Shot — Boost 3 increases damage by 20%, instead of 10%.
- Rain of arrows — the range has been reduced from 30m to 26m. Power-ups 2 and 3 now increase damage by 20%, instead of 15%
- Queue — The cost of the ability has been increased from 50 to 60 energy. Base damage increased by 25%, weapon damage by 16%, range increased from 30m to 33m.
- Accurate shot — increased damage for each charge increased by 4%
- Armor—piercing tips - the chance of triggering has been reduced from 25% to 22%, the duration of armor penetration has been increased from 5s to 7s. Luck 2 now increases the chance of triggering by 15%, instead of 10%.
- No Miss — the ability also increases critical damage by 25%. Gains 1, 2 and 3 now give a 6% increase in the chance of a critical hit, instead of 4.3%, 4.3%, 5.4%
Survival
- Jagged Arrow — Powerups 1 and 2 now increase bleeding damage by 15% each, instead of increasing arrow damage.
- Ice Arrow — Ability base damage increased by 10%, weapon damage increased by 10%. The range has been increased from 30 to 35m. Luck 1 and 2 increase the probability of triggering by 15%, instead of 10%.
- Heavy Arrow — Base damage and weapon damage increased by 15%. Amplifications 1 and 2 are replaced by quickening 1 and 2, accelerating the recharge by 3s each.
- Shot in the throat — duration 2 now gives 2s, instead of 1s.
- Explosive Arrow — the radius of the ability has been increased from 4m to 6m. The number of targets has been increased from 5 to 7. The application time from instant has been increased to 1c. The cost of the ability has been reduced from 50 to 40 energy.
The trick
- Summon a satellite — the base application time has been increased from 5s to 7s. Creature damage increased by 5%, stamina by 7%. The creature's appearance has been changed.
- Rebound — increasing 1 speeds up recharging by 3s, instead of 2s.
- Trap — duration 1 and 2 increase the duration of immobilization by 2s, instead of 1c.
- Hedgehogs — Ability cost increased from 25 to 30.
- Light tread — duration 3 increases the duration of the ability by 3s, instead of 2s.
- Sniper — The basic ability damage multiplier has been increased from 2% to 2.5%.
- Evil Beast — health increased by 20%, physical and magical defense by 10%, ability power by 5%.
The Monk
Mastery of combat
- Power Strike — The base number of targets has been increased from 1 to 2.
- Stream of Rage — The cost of the ability has been increased from 20 fanaticism to 25. The basic damage of the ability has been reduced by 15%, weapon damage by 9%.
- Furious Throw — The basic damage of the ability has been increased by 7%, weapon damage by 3%.
- Comet — Basic ability damage increased by 12%, weapon damage by 4%
- Circular Strike — Power-ups 1 and 2 increase the damage of the ability by 20%, instead of 15%.
- Hail of blows — recharge increased from 20c to 22c.
Meditations
- Power Flow — Basic healing increased by 13%, weapon healing by 4%.
- The Haven of the Spirit — the cost of the ability has been increased from 50 to 60 fanaticism, the frequency of 1, 2 and 3 accelerate the recharge by 15c, instead of 10c.
- Wall — the base time of the ability has been increased from 1c to 1.2s. Simplifying 3 reduces the cost by 10 fanaticism, instead of 5.
- Deep Meditation — during the action of the ability, you can now move at a speed reduced by 70%.
- Fanaticism — Power-ups 2 and 3 now increase healing by 25%, instead of 20%.
Fortitude
- Energy Sphere — simplification now reduces the cost by 7 fanaticism, instead of 5.
- Heavenly Wave — generates 20 fanaticism, instead of 15, recharge increased from 20c to 22c. Increasing 3 speeds up recharging by 3c, instead of 2c.
- Diamond Skin — Ignoring physical damage has been reduced from 20% to 17%, ignoring magic damage from 30% to 25%. Duration increased from 15s to 18s.
- Fanatical Rage — Base damage reduced by 18%, weapon damage reduced by 7%. Boost 1 now increases damage by 20%, instead of 15%. The radius of fanatical rage has been increased from 12m to 16m.
The murderer
Toxicology
- Cobra Tooth — The base share of the main and additional damage has been increased by 15%, the share of damage from weapons by 8%. The base chance of additional damage has been increased from 15% to 20%. Power-ups 1 and 2 increase damage by 15%, instead of 12.5%. Luck 3 increases the chance of triggering by 15%, instead of 10%.
- Cobra Venom — Boosts 1, 2, and 3 now increase damage by 20% instead of 15%.
- Snake Reflexes — Dexterity bonus increased from 12% to 14%
- Fast Recovery — Basic recovery increased from 10% to 15%. Amplification 1 and 2 now give 5% of the recovery rate, instead of 2% and 3%.
- Knowledge of Anatomy — The base value of the critical damage bonus has been increased from 30% to 35%.
Possession of daggers
- Blade Fan — Base damage increased by 15%, weapon damage by 10%. Recharge has been reduced from 9c to 7c. Deceleration has been reduced from 20% to 10%.
- Dancing Blade — Ability cooldown reduced from 10c to 7c, basic ability damage increased by 22%, weapon damage by 20%. Additional goals 2 increases the number of goals to 12, instead of 10.
- Adrenaline — Ability recharge increased from 30c to 35c, Recovery 1 and 2 now increase energy recovery by 25%, instead of 15% and 20%.
- Corrosion — The basic protection reduction has been increased from 16% to 18%. Increasing the frequency of 1 speeds up the recharge by 7c, instead of 5s
Stealth
- Invisibility — increasing 2 and 3 speed up recharging by 3c, instead of 2c.
- Insidious strike — the base share of additional damage has been increased by 15%, the share of damage from weapons by 6%. Simplification 3 reduces the cost of the ability by 10 energy, instead of 5.
- Smoke bomb — increasing the frequency of 1 and 2 speed up recharging by 8c, instead of 7c. Volumetric 1 and 2 increase the radius by 1.5m, instead of 1m.
- See the weakness — the recharge time has been increased from 40c to 45c. The base duration has been increased from 6s to 7s.
- Step into the shadows — if you miss, the recharge is now 50% of the time, instead of 100%. Simplification 2 reduces the cost of the ability by 15 energy, instead of 10.
- Mist — increases dexterity by 14%, instead of 12%, gain 1 increases dexterity gain by 6%, instead of 5%.
The Sorcerer
The element of fire
- Arrow of Fire — Base damage increased by 12%, weapon damage by 5%.
- Hydra — the base charging time has been increased from 1c to 1.3s. The damage multiplier per charge has been reduced from 50% to 45%. The base damage share has been reduced by 15%, the weapon damage share by 8%.
- Tierra del Fuego — Base damage increased by 12%, weapon damage by 5%. Now there can not be more than one gorenje on the target from Tierra del Fuego.
- Circle of Fire — power-ups 1 and 2 now increase the damage from gorenje, imposed by the circle of fire. The duration increases the time of the gorenje by 4sec, instead of 2s.
- Fireball — The base charging time has been increased from 0.9s to 1c. Boost 3 now increases damage per charge by 10%, instead of 5%.
- Pyromania — base damage for gorenje increased by 7%, damage from weapons by 5%. Power-up 3 now increases the damage of the gorenje by 50%, instead of 40%. Luck 3 now increases the chance of triggering by 10%, instead of 5%. The pyromaniac effect is now summed up to 4 times, instead of 5, and the multiplier for each stack has been increased from 50% to 70%.
The element of lightning
- Lightning — the cost has been increased from 6% to 7%, the recharge time has been increased from 20s to 22s.
- Lightning Fan — cooldown time increased from 22s to 23s, gain 2 now increases damage by 30%, instead of 25%.
- Discharge — Amplification 2 and 3 increase discharge damage by 15%, instead of 10%.
- Lightning sphere — the range of application has been increased from 15m to 20m.
- Mind Training — Basic Intelligence bonus increased from 13% to 14%.
Secret knowledge
- Magic Shield — Ability recharge increased from 40c to 60c. Basic Magic damage absorption increased from 60% to 65%, basic physical damage absorption reduced from 60% to 50%. The base absorption rate has been increased by 18%, the cost of the ability has been increased from 5% to 10%. Amplification now increases the absorption of physical damage to 70%, magic damage to 90%.
- Sleep — The range of the ability has been increased from 25m to 30m. The cost has been increased from 6% to 7%.
- Teleport — the cost of the ability has been increased from 6% to 8%, the frequency of 1 and 2 now reduces the recharge by 3c, instead of 2c. The boost now increases the recharge by 5s, instead of 6s.
- Meditation — Basic Mana recovery increased by 20%, weapon damage recovery bonus increased by 8%. Increasing 3 reduces the recovery of the ability by 30c, instead of 20c.
- Focusing Energy — The basic Mana recovery value has been increased from 50% to 65%.
The Priest
The Doctrine of Darkness
- Kara — Boost 3 increases the damage of the ability by 15%, instead of 10%.
- Flour — power-ups 2 and 3 increase damage by 15%, instead of 12.5%, the cost of the ability has been increased from 4% to 5%.
- Pillar of Darkness — the range of the ability has been increased from 20m to 25m.
- Bonds of Darkness — the cost of the ability has been increased from 12% to 14%. The number of targets has been increased from 3 to 4. Branching increases the number of targets to 7, instead of 6. Simplification reduces the cost of the ability by 25%, instead of 20%.
- Sadism — Amplification 1 and 2 increase the healing received by 2%, instead of 1%. Boost 3 now increases the healing received by 3%, instead of 2%.
The Teaching of Light
- Healing — now there can be no more than one copy of this effect on the target. The duration of the ability has been increased from 11s to 12s.
- Pillar of Light — the cost of the ability has been increased from 14% to 15%, the volume of 1 and 2 now increase the radius by 2m, instead of 1.5m.
- Empowering — Range increased from 23m to 25m, Power-ups 1, 2 and 3 increase healing power by 25%, instead of 20%
- Chain Healing — Ability cost increased from 12% to 14%, power-ups 2 and 3 now increase healing power by 7%, instead of 6%.
Enlightenment
- Sphere of light — the base application time has been increased from 0c to 1.3s. Recharge increased from 12c to 14c. The basic share of shield strength has been reduced by 8%, and the share of weapon strength has been reduced by 6%. The cost of the ability has been increased from 11% to 12%, the range of application has been increased from 20m to 25m. The increase accelerates the recharge by 3c, instead of 2c.
- Purification — The cost of the ability has been reduced from 15% to 12%. Amplification 2 increases the number of effects removed by 2, instead of 1. Simplification 2 reduces the cost by 25%, instead of 20%. Area 2 increases the number of targets to 4, instead of 3, and the radius of the ability to 8m and the cost of the ability by 30%.
- Insight — the duration of the ability has been increased from 13m to 15m, simplifications 1 and 2 now reduce the cost of the ability by 30%, instead of 50%.
- Altruism — Gain 1 increases the healing received by 2%, instead of 1%.
The Necromancer
Dark Magic
- Necrotic Arrow — Base damage increased by 25%, weapon damage by 12%. Boosts 1,2 and 3 now increase damage by 15%, instead of 10%. Area Damage boosts now increase damage by 20%, instead of 15%.
- Zombie Challenge — Zombie stamina increased by 15%, damage by 10%. The base call time has been increased from 5s to 8s. Power-ups 1 and 2 increase the stamina and damage of zombies by 15%, instead of 10%, power-ups 3 by 20%, instead of 10%.
- Death Mark — Ability cost increased from 6% to 7%.
- Plague Mark — Ability cost increased from 6% to 7%.
- Dark Armor — The cost of the ability has been increased from 9% to 10%. Damage healing increased from 28% to 35%.
Curses
- Decomposition — increased damage for each tick of the ability increased from 10% to 20%, base damage increased by 8%, weapon damage by 3%.
- Withering — the duration of the ability has been increased from 11s to 13s. Power-ups 1 and 2 increase damage by 15%, instead of 10%. The volume increases the radius by 4m, instead of 3m.
- Epidemic — the cost of the ability has been increased from 10% to 15%, boost 1 increases damage by 15%, instead of 10%, boost 2 increases damage by 20%, instead of 10%. Volumetric 1 and 2 increase the radius by 3m, instead of 2.5 m.
- Fear — The cost of the ability has been increased from 7% to 9%. Duration 1 and 2 increase the duration by 2s, instead of 1c, duration 3 is replaced by an increase, reducing the recharge by 3s.
- Dead Body — Physical damage reduction increased from 10% to 11.5%. Power-ups 1, 2, and 3 now reduce physical damage by 6%, instead of 5%.
- Flesh Minion — Ability cost increased from 12% to 15%, recharge increased from 60c to 90c. Attack range increased from 25m to 30m. Ability power increased by 30%, minion endurance increased by 35%. Increasing 1 and 2 speeds up recharging by 10c, instead of 5s, increasing 3 speeds up recharging by 15c. Added traits that enhance the endurance and damage of the minion.
Harvest of Souls
- Life Draw — Power -ups 1 and 2 increase ability damage by 25%, instead of 20%. Gain 3 is replaced by replenishment, which increases recoverable necrotic energy by 35%
- Whirlwind of Souls — damage from subsequent triggers increases by 16%, instead of 14%.
- Vengeful Spirit — Recharge increased from 5s to 7c. Power-ups 1 and 2 increase damage by 17%, instead of 12.5%.
- Fatal Aura — Increased damage increased from 4% to 6%. Boost 3 now increases damage by 3%, instead of 2%. Volumetric 1 and 2 increase the radius of the aura by 3m, instead of 2m, Volumetric 3 increases the radius by 4m, instead of 3m.
- Soul Reaper — The ability now also increases stamina by 2% for each charge. The base radius of the ability has been increased from 12m to 18m. Gain 1 — increases damage by 2%, instead of 1%. Boost 2 has been replaced with a boost that increases the stamina bonus by 1%.
- Mortal Bonds — Power-up 1 increases the damage transferred to minions by 7.5%, instead of 5%.
Also, for your convenience, the information in the description of many abilities and buffs of the characters has been refined and expanded.
We hope that the new balance will appeal to you, and of course, we look forward to your impressions in the official VKontakte group!
Have a nice game!
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